

There's also more abstraction in that game but I think there's a very good reason strategy games tend toward a higher perspective than SoW typically allows.Īlso, I think automation is a very poor solution to dealing with the problems of the player not being able to manage the forces at his disposal- the perspective, interface, and level of abstraction can all be adjusted to make units more manageable and I think that the further they got away from Gettysburg's qualities(from TC Bull Run to Waterloo) the less manageable the game gets and the more it leans on the gimmicks. One of the reasons Sid Meier's Gettysburg was more managable than Scourge of War is that the perspective is based on old maps that were made to inform. I think, to be quite honest, the 'on the field' camera perspective is disadvantageous to the gameplay of strategy games in general.
